Nanomorphs

Description:

Val Char

42 STR

10/30 DEX

10 CON

30 BODY

10 INT

10 EGO

10 PRE

2 PD

2 ED

4 SPD

4 REC

20 END

20 STUN

12m RUN

4m SWIM 4m LEAP

20 +2 SPD, Usable Simultaneously (up to 2 people at once; +0), Recipient must remain close to Grantor

20 +20 BODY, Usable Simultaneously (up to 2 people at once; +0), Recipient must remain close to Grantor

15 Cannot Be Stunned 0

100 Multipower, 100-point reserve

3f 1) +20 DEX, Usable Simultaneously (up to 2 people at once; +0), Recipient must remain close to Grantor (40 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 4

2f 2) Shape Shift (Sight, Hearing, Smell/Taste and Touch Groups, four (max) shapes) (23 Active Points) 2

2f 3) Killing Attack – Hand-To-Hand 2d6 (4d6 w/STR), +1 Increased STUN Multiplier (+1/4) (37 Active Points); Usable By Other (-1/4), Recipient must remain close to Grantor, Restrainable (Only by means other than Grabs and Entangles; -1/4), Reduced Penetration (-1/4) 4

4f 4) +32 STR, Usable Simultaneously (up to 2 people at once; +0), Recipient must remain close to Grantor, Costs Endurance Only To Activate (+1/4) (40 Active Points) 3

10f 5) Teleportation 13m, No Relative Velocity, Position Shift, Safe Aquatic Teleport, MegaScale (1m = 10,000 km; +2) (99 Active Points) 10

8v 6) Flight 25m, Position Shift, x8 Noncombat (40 Active Points) 4

6f 7) Energy Damage Reduction, Resistant, 75%, Usable Simultaneously (up to 2 people at once; +0), Recipient must remain close to Grantor (60 Active Points) 0

6f 8) Physical Damage Reduction, Resistant, 75%, Usable Simultaneously (up to 2 people at once; +0), Recipient must remain close to Grantor (60 Active Points)

Bio:

Distinctive Features: (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15

Hunted: Maelstrom Empire Infrequently (Mo Pow; NCI; Harshly Punish) 20

Dependent NPC: S.C.R.W. Very Frequently (As powerful as the PC; Useful Noncombat Position or Skills) 5

Rivalry: Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5

Psychological Complication: Totally Loyal (Uncommon; Total) 15

Physical Complication: Animal (Frequently; Barely Impairing) 10

Accidental Change: When Rescue Warrior attacked 8- (Common) 10

Social Complication: Animal Frequently, Minor 10

Psychological Complication: (Common; Moderate) 10

Nanomorphs

Shining Crystal Rescue Warriors Florimel